Filters
- GitHub Copilot usage metrics add pull-request review-stage timings
The repository-level Copilot usage metrics report added a pull_request_review_times array giving daily median and 90th-percentile times for three stages: review-ready to first review, first to final review, and final review to merge.
OfficialSource: GitHub Copilot changelog - GitHub Copilot reads more context in Slack and Microsoft Teams
In Slack, Copilot can use supported files, attachments and message links as context, and in Teams it can use inline images, forwarded messages and channel and thread history. Creating a GitHub work item links it to the original discussion and checks for similar issues.
OfficialSource: GitHub Copilot changelog - GitHub Copilot adds an in-product validator for managed settings
GitHub added a Copilot settings validation panel in enterprise AI controls that flags malformed JSON, unsupported config and invalid team mappings, and points to the file and JSON path. It checks copilot/managed-settings.json, copilot/team-mappings.json and the team settings files they reference.
OfficialSource: GitHub Copilot changelog - GitHub Copilot's agentic autofix now uses Copilot Memory
For enabled customers, agentic autofix now reads existing memories as context when fixing security alerts and stores fix patterns as memories for later fixes and other Copilot features. Both agentic autofix and Copilot Memory are in public preview.
OfficialSource: GitHub Copilot changelog - Cline Desktop adds SSH support for remote development
Cline Desktop added SSH support: the app stays local while the agent, tools and code run on a remote machine reached over SSH, such as a dev server, Raspberry Pi or Docker container. Cline published a configuration guide.
OfficialSource: Cline release - Epic Games' Unreal Engine skills plugin lets Claude Code control Unreal Editor over MCP
Epic Games' Unreal Engine Skills for Claude Code plugin, listed in Anthropic's official Claude Code plugin marketplace, connects Claude Code to Unreal Editor through the Model Context Protocol. It exposes hundreds of tools across more than 30 toolsets, including actors, Blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, the Gameplay Ability System and automation testing, and adds an unreal-mcp skill plus a session hook that tells Claude it is in an Unreal project. It requires Unreal Editor running with the ModelContextProtocol and AllToolsets plugins enabled and the MCP server started. The plugin repo has been public since June and was last updated on Sep 17.