As of Oct 27, QbitAI reports that a Pixar RenderMan tutorial thanks Chinese lidar maker Hesai’s Kosmo scanner for capturing real-world 3D Gaussian splat data that can enter USD workflows in minutes.
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Did a Pixar RenderMan tutorial credit Hesai Kosmo for real-world 3D Gaussian splat capture?
Pixar RenderMan tutorial thanks Hesai Kosmo lidar for 3DGS capture into USD workflows
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Did a Pixar RenderMan tutorial credit Hesai Kosmo for real-world 3D Gaussian splat capture?
Pixar RenderMan tutorial thanks Hesai Kosmo lidar for 3DGS capture into USD workflows
Reported by QbitAI; removed from DailyCited /d/2026-10-28/ per product stamp 030948 (daily keeps Official only).
Current rumor page →Source: Rumor record - Rumor Reported now Reported
Did a Pixar RenderMan tutorial credit Hesai Kosmo for real-world 3D Gaussian splat capture?
Unconfirmed → Reported
Source: Rumor record